Melee -vs- Magic
Does it bother you when your armor pieces don't match?
EQ Fan-Faire
Buying items from E-Bay
Do you usually smoke cigarettes when you play EQ?
Do you usually drink alcohol when you play EQ?
Upgrading computer hardware for EQ
Upgrading internet connection for EQ
Do you dream about EQ?
Looting Dilemma
Healing Dilemma
Shield Dilemma
While about half (53.9%, N=1072) of EQ players enjoy
the melee and magic system about equally, the magic system seems
to be preferred over the melee system. Players who prefer the melee
system in EQ are significantly younger (F[2,1072]=6.43, p=.001)
than players who enjoy both (Tukey HSD, Mmelee=23.7, Mboth=26.3,
p<.001).
Slightly more than half of EQ players (53.1%, N=1092)
are bothered when their armor pieces don't match.
Female players are significantly more likely than
male players to be bothered by armor pieces that don't match (T[1081]=-2.03,
Mmale(919)=3.23, Mfemale(164)=3.44, p=.04).
Players who score in the top quartile of Neuroticism
are significantly more likely to be bothered by non-matching armor
pieces than those players in the bottom quartile (T[418]=-2.97,
Mbottom(207)=3.00, Mtop(213)=3.34, p=.003). Players who score in
the bottom quartile of Conscientiousness are significantly more
likely to be bothered by non-matching armor pieces than those players
in the top quartile (T[421]=3.21, Mbottom(206)=3.44, Mtop(217)=3.05,
p=.001). We see the same kind of significant difference in Agreeableness
(T[406]=-2.97, Mbottom(185)=3.40, Mtop(223)=3.10, p=.02).
About 2.6% (N=2459) of EQ players have gone to EQ
Fan-Faires. Female players are significantly more likely than male
players to go to Fan-Faires (%male(2069)=2.1, %female(365)=5.5,
p<.001). Players who have gone to Fan-Faires are significantly
older than players who have never gone to Fan-Faires (T[2423]=-3.99,
Myes(63)=29.1, Mno(2362)=25.0, p<.001).
About 9.7% (N=2461) of EQ players have bought EQ
items from E-Bay. Male players are significantly more likely than
female players to have bought items from E-Bay (%male(2071)=10.7,
%female(365)=6.6%, p=.01). Players who have bought items from E-Bay
are significantly older than those who have never bought items from
E-Bay (T[2425]=-4.54, Myes(245)=27.4, Mno(2182)=24.8, p<.001).
About one-fifth of EQ players smoke cigarettes when
they play EQ. Female players are significantly more likely than
male players to smoke cigarettes when playing EQ (%male(868)=18.0,
%female(133)=30.8, p<.001).
Players who usually smoke
while playing EQ are significantly older than players who don't
usually smoke when playing EQ (T[994]=2.63, Myes(197)=27.4, Mno(799)=25.7,
p=.009).
About 8.8% (N=1005) of EQ players usually drink
alcohol when they play EQ. There are no significant age or gender
differences.
Almost half (46.6%, N=2461) of EQ players have upgraded
their computers specifically for EQ. Female players are significantly
more likely to have upgraded their computers for EQ when compared
with male players (%male(2068)=44.9%, %female(368)=64.7, p<.001).
About a third (30.5%, N=2465) of EQ players have
upgraded their internet connection specifically for EQ. Female players
are significantly more likely than male players to have upgraded
their internet connection for EQ (%male(2074)=29.9, %female(367)=38.4,
p=.001).
A majority (68.1%, N=1098) of EQ players have dreamed
about EQ. Female players are significantly more likely to dream
about EQ than male players (%male(924)=58.4, %female(165)=80.6,
p<.001).
Players who dream about EQ score significantly higher
on Neuroticism (T[929]=3.91, Myes(14.2)=14.2, Mno(341)=13.1, p<.001)
and Openness (T[929]=2.07, Myes(590)=19.9, Mno(341)=19.5, p=.04)
than those players who do not dream about EQ.
Most reported dreams usually had to do with:
1) achievement - killing Innoruk, getting an epic
weapon
I found a bug to let me reach level 40. I was
level 10 at the time. [m, 22]
Several times I've dreamed of finally finishing
this quest armor quest. [m, 24]
2) the ordinary - crossing a zone, killing basic
mobs
Yup, have had several. From what I remember, it
was just the normal playing routine. [m, 15]
I have countless dreams set in EQ, just like my
roommate, and all of my friends. I have no real details about
any of them, other than they always involve me, as in me, not
my character, wandering around an EverQuest-looking Earth, doing
my usual activities while clearly playing EverQuest. [m, 21]
3) anxiety - chased by a gang of gnolls, getting
lost
After my first time experiencing one of the massive
trains in Guk, I dreamt that I was running thru my workplace with
a hundred plus frogloks Stabbing me =) I made it to the break
room with 4 hitpoints left! Close call [m, 18]
I had a dream that I fell through the ice on a
frozen river in Everfrost. The undertow kept pulling me and I
couldn't get out, then I woke up. [m, 24]
wish i could say i hadn't, it basically went like
this ...LOADING, PLEASE WAIT...(the nekkid kind...not the intentional
kind) You have entered Lady Vox's Lair Lady Vox slashes you for
324 points. Your spell fizzles! (rinse & repeat about 3 times)
You have been slain by lady vox, you have lost ALL your levels.
Welcome to level 1! [f, 24]
4) sexual themes
Not that I can remember. My dreams usually involve
scantily clad women, so I guess a wood elf or two isn't out of
the question. [m, 24]
Mmm woodelves [m, 25]
"Your group is alpha looting till 3pp or
FS with autosplit off (each member's turn lasts until they have
accumulated either 3pp or they get a Fine Steel weapon). It is your
turn and on your first loot, you get 3pp and 4gp. Do you say you're
done, or continue to loot for a while?"
Almost all EQ players (94.1%, N=898) would say that
they're turn is over, even though there is no way the other players
would know how much money was looted. Players who would continue
to loot are significantly younger than players who would say that
they're turn is over (T[876]=3.55, Mover(829)=25.2, Mcontinue(49)=21.2,
p<.001).
Players who would continue to loot score significantly
lower on Agreeableness than those players who would say their turn
was over (T[701]=3.51, Mover(660)=18.8, Mcontinue(43)=17.3, p<.001).
"You are a healer and you are partnered
with a tank. Because of a sudden spawn during a battle, the two
of you lose control of the situation. Both of you are very low in
health and you only have enough mana left for one heal. If you heal
the tank, there is a 20% chance that the tank is able to finish
the mobs. If you heal yourself, you have a 50% chance of zoning
but the tank will die. Do you heal the tank or heal yourself?"
Almost all of EQ players (90.8%, N=899) would choose
to heal the tank instead of themselves in this situation. Players
who would heal themselves are significantly younger than players
who would heal the tank (T[877]=2.45, Mtank(797)=25.3, Mself(82)=23.0,
p=.01).
Players who would heal themselves score significantly
lower on Agreeableness than those players who would heal the tank
(T[701]=2.09, Mtank(642)=18.7, Mself(61)=18.0, p=.03).
"At the end of a GM event, the GM hands
you a no-drop shield with 16AC and +10 to your character's primary
stat, but it has the word "WIMP" scrawled over it. Assuming
your character is low-level and can use a shield, would you use
the shield or not?"
The majority of EQ players (84.1%, N=899)
would use this shield if they had it. Players who would use this
shield are significantly older than players who would choose not
to use this shield (T[877]=2.08, Myes(740)=25.3, Mno(139)=23.8,
p=.04).
Players who would use the shield score significantly
higher on Conscientiousness (T[701]=2.23, Myes(591)=15.1, Mno(112)=14.4,
p=.03) and Extraversion (T[701]=1.99, Myes(591)=112, Mno(112)=14.3,
p=.04) than those players who would not use the shield.
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