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Do you usually invite others, or are you usually invited?
How often are you the leader of the group?
How often are you grouped with people you've grouped with before?
How goal-oriented is your EQ play?
Exploring Biases in Assistance


Do you usually invite others, or are you usually invited into a group?

About half (56%, N=1232) of EQ players claim that they invite others and are invited into groups just as often. About one-third (34%, N=1232) of players feel that they seldom initiate groups and are usually invited into groups. There is no significant gender difference in initiating or joining groups.
EQ players who usually invite others into groups are significantly younger (F[2,1198]=8.99, p<.001) than EQ players who are usually invited into groups (Tukey HSD, Minvite=23.3, Minvited=26.7, p<.001), and those who do both about the same (Tukey HSD, Minvite=23.3, Mboth=25.3, p=.04).

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Players who usually invite others into groups score significantly higher on Extraversion then those players who are usually invited into groups (T[516]=-4.53, Minvited(409)=13.9, Minvite(109)=15.9, p<.001).


How often are you the leader of the group?

About two-thirds (63%, N=1236) of EQ players are sometimes leaders of groups. 16.5% of players claim that they are usually the leaders of groups, while 20.2% feel that they almost never are leaders. Male and female players do not differ significantly in how often they lead a group.

EQ players who are usually leaders are significantly younger (F[2,1202]=13.7, p<.001) than players who are sometimes leaders (Tukey HSD, Musually=22.9, Msometimes=26.1, p<.001), and those that are seldom leaders (Tukey HSD, Musually=22.9, Mnever=26.3, p<.001).

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Players who are usually leaders in groups score significantly higher in Extraversion (T[426]=-9.34, Malways(189)-16.6, Mseldom(239)=13.1, p<.001) and Conscientiousness (T[426]=-2.18, Malways(189)=15.4, Mseldom(239)=14.7, p=.03), and lower in Neuroticism (T[426]=2.65, Malways(189)=13.4, Mseldom(239)=14.4, p=.008) than those players who are seldom leaders in groups.


How often are you grouped with people you've grouped with before?

About half (52.9%, N=1237) of EQ players sometimes group with people they're grouped with before. 37% of players almost always group with people they've grouped with before, while 9.8% seldom do so. Female players are significantly more likely than male players to always group with people who they've grouped with before (%male(1022)=34.7, %female(189)=50.3, p<.001).


EQ players who always group with people they've grouped with before are significantly older (F[2,1203]=6.87, p=.001) than players who sometimes do so (Tukey HSD, Malways=26.7, Msometimes=25.0, p=.001), and those who seldom do so (Tukey HSD, Malways=26.7, Mseldom=24.8, p=.05).

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Players who almost always group with other players they've grouped with before score significantly higher on Conscientiousness (T[564]=2.73, Malways(444)=15.4, Mseldom(122)=14.5, p=.007) than those players who usually group with players they've never grouped with before.


How goal-oriented is your EQ play?

About half of EQ players (49.4%, N=1234) sometimes have goals in mind when playing EQ. 27.6% usually have goals in mind when they log on, while 22.5% do whatever comes up when they play EQ. Male players are significantly more likely than female players to have a goal in mind when playing the game (%male(1021)=28.9, Mfemale(187)=19.3, p=.006).

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Players who are usually goal-oriented in EQ score higher on Conscientiousness (T[556]=3.51, Musually(302)=15.5, Mseldom(256)=14.4, p<.001), and lower in Agreeableness (T[556]=-2.71, Musually(302)=18.4, Mseldom(256)=19.1, p=.006) and Openness (T[556]=-2.46, Musually(302)=19.3, Mseldom(256)=19.9, p=.01) when compared with players who are more spontaneous in EQ.


Exploring Biases in Assistance

The overwhelming majority of EQ players (80%, N=895) feel that female characters receive more assistance and are treated better than male characters.

In a Flash-implemented experimental design that manipulated character gender (male/female) and character race (gnome/half-elf/ogre), EQ players were assigned to one of 6 possible conditions (2 presented here):

1) "You are near Qeynos and a newbie male half-elf approaches you asking for some spare change or low level items you could spare. Your character is level 20. Do you:"
2) "You are near Ogguk and a newbie female ogre approaches you asking for some spare change or low level items you could spare. Your character is level 20. Do you:"

Participants were then asked to indicate on a 5 point scale how much assistance they would offer to the character, ranging from "say I don't give to beggars" (1) to "give a generous amount" (5). There was no significant effect in gender of participant. The gender of the presented character produced a significant effect (F[1,530]=4.75, p=.03), and it was found that female characters received significantly more assistance than male characters (Tukey HSD, Mmale=2.23, Mfemale=2.51, p=.003). It was also found that female players offered significantly less assistance to male characters than male players offered to female characters (Tukey HSD, Mm-to-f=2.54, Mf-to-m=2.05, p=.03).

While race of presented character did not produce a significant effect, the analysis showed a possible trend in the interaction effect (F[2,530]=2.20, p=.11). The female gnome received significantly more assistance than the male gnome (Tukey HSD, Mmgnome=2.17, Mfgnome=2.68, p=.03), and the female half-elf received more assistance than the male half-elf (Tukey HSD, Mmhalfelf=2.08, Mfhalfelf=2.51, p=.10), but the female ogre received almost exactly what the male ogre received. In fact, the mean for the male ogre condition was slightly higher than the female ogre condition (Tukey HSD, Mmogre=2.45, Mfogre=2.36, p=.99).