Start Page     
Methodology     
Lexicon / Basics     
Personality Scales     

RL Demographics     
Game Demographics     
Meta-Game     
Meta-Character     
Relationships     
In-Game Dynamics     
Guilds
     
Gender-Bending     
Romantic Partner     
Parent / Child     
Men and Women      
Growth and Change     
What About ... ?     
Addiction     
Virtual Skinner Box     

      Download PDF     
Related Studies     
Recent Findings     
About Me     

More recent findings     
can be found at     
the Daedalus Project     




Quick Links:

Have you ever tried playing on a PVP server?
If so, how enjoyable was the experience?
Visual Perspective
Kunark Expansion
Velious Expansion
"Shadows of Luclin" Expansion
Dragon Raids and Plane Raids
A character above level 50
Leader of a Guild


Have you ever tried playing on a PVP server?

About half (48.6%, N=2513) of EQ players have tried playing on a PvP server. Male players are significantly more likely than female players to have tried playing on a PvP server (%male(2113)=51.1, %female(374)=36.1, p<.001). Players who have tried playing on a PvP server are significantly younger than those players who have never tried playing on a PvP server (T[2477]=11.3, Myes(1267)=23.2, Mno(1212)=26.9, p<.001).


If you have tried playing on a PVP server, how enjoyable was the experience?

Players who have tried playing on a PvP server were divided as to how enjoyable the experience was. About one-third (32.3%, N=1275) found it somewhat enjoyable, while another third (31.8%) found it somewhat unenjoyable.

Male players who have tried playing on PvP found it significantly more enjoyable than female players who have tried playing on PvP (T[1259]=2.64, Myes(1123)=3.22, Mno(138)=2.92, p=.008). Players who find the experience very enjoyable are significantly younger than those who find the experience very unenjoyable (T[333]=3.80, Menjoy(191)=21.8, Munenjoy(144)=24.8, p<.001).


Visual Perspective

The great majority (92.3%, N=2511) of EQ players play the game using the first-person perspective. Players who play EQ using one of the third-person perspectives are significantly younger than those who use the first-person perspective (T[2475]=5.32, Mthird(180)=22.0, Mfirst(2297)=25.3, p<.001).


Kunark Expansion

About 97.5% (N=2510) of EQ players have the Kunark expansion. Players who have the Kunark expansion are significantly older than players who do not have the Kunark expansion (T[2474]=2.59, Myes(2429)=25.2, Mno(47)=22.0, p=.009).


Velious Expansion

About 79.6% (N=2503) of  EQ players have the Velious expansion. Players who have the Velious expansion are significantly older than players who do not have the Velious expansion (T[2467]=5.73, Myes(1986)=25.6, Mno(483)=23.2, p<.001).


Shadows of Luclin Expansion

About half (59.4%, N=2515) of EQ players will definitely buy the "Shadows of Luclin" expansion when it comes out. There are no significant age or gender differences.


Dragon and Plane Raids

About a quarter (26.1%, N=2471) of EQ players have gone on dragon raids. There are no significant age or gender differences. About a quarter (25.4%, N=2475) of EQ players have gone on plane raids. There are no significant age or gender differences. There is about an 80.6% (N=2464) overlap between players who have gone on a dragon raid and players who have gone on a plane raid.


A character above level 50

About a quarter (23.7%, N=2474) of EQ players have at least one character above level 50. Players who have at least one character above level 50 are significantly older than players who do not have a character above level 50 (T[2438]=-2.93, Myes(590)=26.0, Mno(1850)=24.8, p=.003). There are no significant gender differences.


Leader of a Guild

About 7% (N=2460) of EQ players are leaders of a guild. Female players are significantly more likely to be leaders of guilds than male players (%male(2067)=6.8, %female(368)=10.1, p=.03). There are no significant age differences.