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More recent findings     
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Do you want to know your EQ friends in real life?
Quality of EQ friendships
Falling in Love
Have your real-life relationships suffered because of EQ?
Are you going out / engaged to / married to someone you met in EQ?
Would it bother you if your romantic partner role-played being in love with someone else?
Would you feel guilty if you role-played being in love with someone else?
Is it silly to role-play romantic relationships in EQ?

More recent findings on this issue can be found at the "Befriending Ogres and Wood-Elves" report.


Do you want to know your EQ friends in real life?

Almost half (46.1%, N=1237) of EQ players would not mind meeting their EQ friends in real life, while only 12% of players would prefer to know their EQ friends only in EQ. There are no significant age or gender differences.


Quality of EQ Friendships

About half (46.9%, N=1235) of EQ players feel that some of their EQ friendships are comparable to their real-life friendships. 15% of players feel that some of their EQ friendships are better than their real-life relationships, while 37.7% feel that their EQ friendships do not come close to their real-life relationships. Female players are significantly more likely to feel that some of their EQ friendships are better than their real-life relationships (%male(1021)=13.4%, %female(188)=23.4%, p<.001).

EQ players who feel that some of their EQ friendships are better than their real-life friendships are significantly younger (F[2,1201]=9.94, p<.001) than players who feel that some of their EQ friendships are comparable to their real-life friendships (Tukey HSD, Mbetter=23.2, Mcomparable=26.1, p<.001), and those who feel that their EQ friendships do not come close to their real-life friendships (Tukey HSD, Mbetter=23.2, Mnotclose=26.0, p<.001).

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Players who feel that some of their EQ friendships are better than their real-life friendships score significantly lower on Extraversion (T[614]=3.07, Mbetter(171)=14.2, Mnotclose(445)=15.3, p=.002), and significantly higher on Neuroticism (T[614]=-5.24, Mbetter(171)=15.0, Mnotclose(445)=13.2, p<.001) than those players who feel that their EQ friendships do not compare with their real-life friendships.


Falling in Love

About two-thirds (66.4%, N=1038) of EQ players have never role-played falling in love or fell in love with another EQ player or character. 22.8% have role-played falling in love with another EQ character. 9.2% have had a crush or fallen in love with another EQ player, while 13.8% have had a crush or fallen in love with another EQ character. Female players are almost twice as likely than male players to have role-played falling in love or actually fallen in love with another character or player, all significant at the p<.001 level.

Of those players who have role-played falling in love in EQ, the male players are significantly more likely than the female players to have done so only through characters of the opposite gender (%male(273)=15.3, %female(95)=6.3, p=.03), while the female players are significantly more likely than the male players to have only done so through characters of the their own gender (%male(273)=65.6, %female(95)=84.2, p<.001).


Are you going out / engaged to / married to someone you met in EQ?

14.5% (N=269) of female players and 3.3% (N=1406) of male players are in real-life romantic relationships that started in EQ.


Have your real-life relationships suffered because of playing EQ?

About a third of EQ players (32%, N=1099) feel that their real-life relationships have suffered because of playing EQ. There are no significant age or gender differences. However, almost half of EQ players (44%) feel that their real-life relationships have not suffered because of playing EQ.


Would it bother you if your romantic partner role-played being in love with someone else?

About a third of EQ players (36.6%, N=826) who are currently in a romantic relationship in real life would be bothered if their romantic partner role-played being in love with someone else in EQ.

Female players are significantly more likely than male players to be bothered if their romantic partner role-played being in love with someone else in EQ (T[819]=-2.97, Mmale(672)=3.17, Mfemale(149)=3.50, p=.003).


Would you feel guilty if you role-played being in love with someone else?

About a third of EQ players (31.9%, N=816) who are currently involved in a real life romantic relationship would feel guilty if they role-played a romantic relationship with someone else in EQ. There are no age or gender differences.


Is it silly to role-play romantic relationships in EQ?

Most EQ players (32.2%, N=1097) do not have a strong opinion as to whether role-played romantic relationships are silly.


Male players are significantly more likely than female players to feel that role-played romantic relationships are silly (T[1086]=5.05, Mmale(923)=2.97, Mfemale(165)=2.51, p<.001).