Do you want to know your EQ friends
in real life?
Quality of EQ friendships
Falling in Love
Have your real-life relationships suffered because
of EQ?
Are you going out / engaged to / married to someone
you met in EQ?
Would it bother you if your romantic partner role-played
being in love with someone else?
Would you feel guilty if you role-played being in
love with someone else?
Is it silly to role-play romantic relationships in
EQ?
More
recent findings on this issue can be found at the "Befriending
Ogres and Wood-Elves" report.
Almost half (46.1%, N=1237) of EQ players would
not mind meeting their EQ friends in real life, while only 12% of
players would prefer to know their EQ friends only in EQ. There
are no significant age or gender differences.
About half (46.9%, N=1235) of EQ players feel that
some of their EQ friendships are comparable to their real-life friendships.
15% of players feel that some of their EQ friendships are better
than their real-life relationships, while 37.7% feel that their
EQ friendships do not come close to their real-life relationships.
Female players are significantly more likely to feel that some of
their EQ friendships are better than their real-life relationships
(%male(1021)=13.4%, %female(188)=23.4%, p<.001).
EQ players who feel that some of their EQ friendships
are better than their real-life friendships are significantly younger
(F[2,1201]=9.94, p<.001) than players who feel that some of their
EQ friendships are comparable to their real-life friendships (Tukey
HSD, Mbetter=23.2, Mcomparable=26.1, p<.001), and those who feel
that their EQ friendships do not come close to their real-life friendships
(Tukey HSD, Mbetter=23.2, Mnotclose=26.0, p<.001).
Players who feel that some of their EQ friendships
are better than their real-life friendships score significantly
lower on Extraversion (T[614]=3.07, Mbetter(171)=14.2, Mnotclose(445)=15.3,
p=.002), and significantly higher on Neuroticism (T[614]=-5.24,
Mbetter(171)=15.0, Mnotclose(445)=13.2, p<.001) than those players
who feel that their EQ friendships do not compare with their real-life
friendships.
About two-thirds (66.4%, N=1038) of EQ players have
never role-played falling in love or fell in love with another EQ
player or character. 22.8% have role-played falling in love with
another EQ character. 9.2% have had a crush or fallen in love with
another EQ player, while 13.8% have had a crush or fallen in love
with another EQ character. Female players are almost twice as likely
than male players to have role-played falling in love or actually
fallen in love with another character or player, all significant
at the p<.001 level.
Of those players who have role-played falling in
love in EQ, the male players are significantly more likely than
the female players to have done so only through characters of the
opposite gender (%male(273)=15.3, %female(95)=6.3, p=.03), while
the female players are significantly more likely than the male players
to have only done so through characters of the their own gender
(%male(273)=65.6, %female(95)=84.2, p<.001).
14.5% (N=269) of female players and 3.3% (N=1406)
of male players are in real-life romantic relationships that started
in EQ.
About a third of EQ players (32%, N=1099) feel that
their real-life relationships have suffered because of playing EQ.
There are no significant age or gender differences. However, almost
half of EQ players (44%) feel that their real-life relationships
have not suffered because of playing EQ.
About a third of EQ players (36.6%, N=826) who are
currently in a romantic relationship in real life would be bothered
if their romantic partner role-played being in love with someone
else in EQ.
Female players are significantly more likely than
male players to be bothered if their romantic partner role-played
being in love with someone else in EQ (T[819]=-2.97, Mmale(672)=3.17,
Mfemale(149)=3.50, p=.003).
About a third of EQ players (31.9%, N=816) who are
currently involved in a real life romantic relationship would feel
guilty if they role-played a romantic relationship with someone
else in EQ. There are no age or gender differences.
Most EQ players (32.2%, N=1097) do not have
a strong opinion as to whether role-played romantic relationships
are silly.
Male players are significantly
more likely than female players to feel that role-played romantic
relationships are silly (T[1086]=5.05, Mmale(923)=2.97, Mfemale(165)=2.51,
p<.001).
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