Once we have these 5 motivations validated,
we can begin to look at how they relate to personality, age
and gender among other things.
Male players scored significantly higher than
female players on Achievement (T[6673]=14.8, Mmale(5939)=7.42,
Mfemale(736)=6.65, p<.001). The percent of male and female
players in each quintile of the Achievement factor is shown
here.
Female players scored significantly higher
on Relationship than male players (T[6673]=-11.1, Mmale(5939)=6.70,
Mfemale(736)=7.30, p<.001).
Male players scored significantly higher on
Grief than female players (T[6673]=11.1, Mmale(5939)=3.49,
Mfemale(736)=2.96, p<.001).
Female players scored marginally, but significantly,
higher than male players on Immersion (T[6673]=-3.99, Mmale(5939)=7.37,
Mfemale(736)=7.56, p<.001).
Male and female players did not score significantly
differently on Leadership.
Among male players, age was negatively correlated
with Grief (r=-.32) and Achievement (r=-.23). In other words,
older male players tend to score lower on these two motivations
than younger players. Among female players, the correlations
were much weaker and none were above (r=+/-0.20).
With regards to the Big-5
Personality Factors, Immersion correlates positively
with Openness (r=.36), Grief correlate negatively with Agreeableness
(r=-.44), Achievement correlates negatively with Agreeableness
(r=-.24), and Leadership correlates positively with Extraversion
(r=.35) and negatively with Neuroticism (r=-.23). Relationship
doesn't correlate highly with any Big-5 Factor.
Finally, I correlated the motivations with
hours played per week to see whether any of the motivations
would be a good predictor of time spent playing the game.
It was found that the Relationship motivation was the most
correlated with hours played per week (r=0.24). The surprising
thing was that this correlation held true to for both male
and female players when the correlation was run again for
both groups separately (r=.24 and r=.25 respectively). The
average hours played per week for male and female gamers in
each quintile of the Relationship factor is shown here. Notice
that about a 10 hour difference in hours played per week for
both male and female players can be accounted for by this
factor alone.
None of the other motivations correlated at
higher than (r=0.10).
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