I used Bartle's types and data from the Norrathian
Scrolls to come up with a set of statements that
covered a large range of possible motivations. Under each
Bartle type, I brainstormed all related behaviors and motivations
I had noticed in my previous studies, and I also added an
additional factor that I felt Bartle had not covered. What
I wanted to do was to create hypothetical factors and see
whether empirical data would validate them or suggest some
other more natural grouping. In other words, just because
I have grouped items the way I have below doesn't mean that
the data will validate that grouping. Here are the basic factors
I brainstormed from:
1) Socialize
a. Conversation
i. I find
myself having meaningful conversations with others.
ii. I usually
don't chat much with group members.
b. Relationship Formation
i. I have
made some good friends in the game.
ii. I find
myself soloing a lot.
c. Humor
i. I like
to say funny things in group/guild chat.
d. Support
i. I talk
to my friends in the game about personal issues.
ii. Friends
in the game have offered me support when I had a RL problem
or crisis.
e. Leadership
i. I am an
effective group leader.
ii. I would
rather follow than lead.
2) Achieve
a. Power-Seeking
i. I like
to feel powerful in the game.
ii. Doing
massive amounts of damage is very satisfying.
b. Goals
i. I constantly
try to set and reach goals.
ii. I can't
stand those people who only care about leveling.
c. Accumulate
i. It's very
important to me to get the best gear available.
ii. I try
to optimize my XP gain as much as possible.
3) Explore
a. Mechanics
i. I'm fascinated
by the game mechanics, and love charts and tables.
ii. I research
everything about a class before starting the character.
iii. Class-balancing
or realm-balancing issues do not interest me.
iv. This game
is too complicated.
b. Cartographer
i. I like
wandering and exploring the world.
ii. I would
make maps if they weren't available.
c. Self
i. I have
learned things about myself from playing the game.
d. Group
i. I understand
real-life group dynamics much more after playing the game.
4) Escape
a. Escape
i. I like
the escapism aspect of the game.
b. Immersion
i. I like
to be immersed in a fantasy world.
c. Vent
i. Playing
the game lets me vent and relieve stress from the day.
d. Withdraw
i. Playing
the game lets me forget some of the real-life problems I have.
e. Role-Play
i. I like
to try out new roles and personalities with my characters.
ii. The way
I am in the game is the way I am in real life.
iii. People
who role-play extensively bother me.
f. Story-Teller
i. I like
the feeling of being part of a story.
ii. I make
up stories and histories for my characters.
5) Grief
a. Manipulate
i. I like
to manipulate other people so they do what I want them to.
b. Dominate
i. I like
to dominate other characters/players.
ii. I am uninterested
in player-killing.
c. Deception
i. I scam
other people out of their money or equipment.
d. Annoyance
i. I like
to taunt or annoy other players.
6) Misc
a. I beg for money or items in the
game.
b. It's important to me to achieve
things with as little help from other people as possible.
c. It's just a game.
These 40 statements were randomized and constituted
the first half of the questionnaire. 30 Big-5 inventory items
constituted the second half of the questionnaire. Respondents
were also asked to indicate their age, gender and hours played
per week.
The questionnaire was publicized at
websites related to EverQuest, Dark Age of Camelot, Anarchy
Online, and Asheron's Call. Data collection began on 3/1/02,
and about 6700 valid responses were collected over a period
of a week.
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