Respondent Demographics

Of the 6700 responses, 5486 (82%) were EQ players, 1044 (15%) were DAOC players, 68 (1.0%) were Anarchy Online players, and 83 (1.2%) were Asheron's Call players. I attribute the lower response rate of the latter 3 games to my poorer understanding of where the most heavily-frequented websites are. But I received a much higher than expected EQ response rate because EverLore.com had my listing at the top of their news list over the entire weekend.

About 11% of the respondents were female.


The average age of the respondents was 26.7 (N=6631). Female players were significantly older than male players (T[6615]=-12.31, Mmale(5891)=26.3, Mfemale(726)=30.5, p<.001).

On average, the respondents played their game for about 24 hours each week. Female players played significantly more hours per week than male players (T[6612]=-3.27, Mmale(5888)=23.8, Mfemale(726)=25.7, p=.001).

 
Copyright, March 2002, by Nicholas Yee.

why do people play mmorpgs, motivations for why people play everquest and dark age of camelot or ultima online, online study, psychological research, socializing in everquest, achieve goals in mmorpgs, grief players, immersed into fantasy world, escapism, nicholas yee, nick yee, online psychology research, rethinking bartle's types