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First Look at Elements
A
variety of correlations were performed on the list of 36 elements. Since
there are 1260 possible correlations, I will briefly summarize findings
that are of particular interest. The
most important trend that appeared was that elements that were conceived
of as opposites did not correlate with each other. For example, real-time
games do not correlate with turn-based games. While we might expect that
people who tend to like real-time games may dislike turn-based games, this
is not what was found. Instead, it turns out that the two are independent
of each other. This trend appears for almost all the such opposed pairs of
elements. Knowing that someone likes mental challenges (such as logic or
reasoning) in games does not mean he will dislike reflexive challenges
(combat or shooting). The same is true for games where
building/construction is a focus and games where destruction/killing is
the focus. Pairs
of opposing elements where correlations were significant had very small
coefficients from which strong conclusions cannot be drawn. Two
sets of correlations are worth mentioning as well. Single-player games are
not correlated to limited multiplayer games. Thus, a gamer may like or
dislike both. SP games, however, are negatively correlated (-.28, p <
.01) with
massively multiplayer games, while limited multiplayer games are
positively correlated (.24, p < .01) with massively multiplayer games.
Thus if someone likes SP games, then they are likely to dislike MM games.
While if someone likes LM games, they will probably also like MM games. Elements
of destruction is positively correlated (.59, p < .01) with graphical
violence, and both are positively correlated with elements of sexual
appeal (.30 and .42 respectively, p < .01).
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