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The Daedalus
Project is an ongoing study of MMORPG players.
MMORPGs (an acronym for Massively-Multiplayer Online Role-Playing
Games) are a video game genre that allow thousands of people
to interact, compete, and collaborate in an online virtual environment.
Over the past 6 years, more than 40,000 MMORPG players have
participated in the project.
Selected Online Articles:
Superstitions:
Exploring superstitions in MMOs and how they develop.
Social
Architectures in Virtual Worlds :
How do the rules in virtual worlds encourage certain social behaviors?
Selected Published Articles:
Yee, N. (2008). Maps of Digital Desires: Exploring
the Topography of Gender and Play in Online Games. In Kafai,
Y., Heeter, C., Denner, J., & Sun, J. (Eds.), Beyond
Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp.
83-96). Cambridge, MA: MIT Press. PDF
Yee, N. (2006). Motivations of Play in Online
Games. CyberPsychology and Behavior, 9, 772-775. PDF
Yee, N. (2006). The Demographics,
Motivations and Derived Experiences of Users of Massively-Multiuser
Online Graphical Environments. PRESENCE:
Teleoperators and Virtual Environments, 15, 309-329. PDF
Yee, N. (2006). The Labor
of Fun: How Video Games Blur the Boundaries of Work and Play. Games
and Culture , 1, 68-71. PDF
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