Gender Ratio

There is a significantly higher proportion of female players in EQ when compared with DAOC (p<.001). Although there is just a 5% difference, that is almost a 100% increase of female players.

It was reported in the Norrathian Scrolls that about 16% of EQ players were female. Looking over the data from different phases, the number drifts between 12-16%.

Age

The average age of players from the 3 games was between 25-26. DAOC players were slightly younger than players from EQ and UO (p=.003 and p=0.9 respectively).

Female players are significantly older than male players across all 3 games (p<.001 for all 3).

For EQ players, age correlates negatively with the Grief factor (r=-.30), and the Achievement factor (r=-.20). For UO players, age correlates negatively with the Grief factor (r=-.43). And for DAOC players, age correlates negatively with the Grief factor (r=-37) and the Achievement factor (r=-.26).

Hours of Play per Week

UO players play significantly fewer hours per week than EQ and DAOC players (p<.001 for both). Age does not correlate significantly with hours played per week.

For EQ players, hours played per week correlates positively with the Relationship factor (r=.27). For UO players, hours played per week correlates positively with the Achievement factor (r=.28). For DAOC players, hours played per week did not correlate with any of the 5 factors more than r=.15.

Number of Accounts

Out of about every 3 UO players, 1 has 2 accounts. Out of about every 4 EQ players, 1 has 2 accounts, Out of about every 10 DAOC players, 1 has 2 accounts. All 3 are significantly different from each other at p<.001.

Marital Status

The marital status of players across all 3 games is fairly similar. Male players are significantly more likely to not have a romantic partner in real life than female players (p<.001).

Do you have children?

About 20% of players across the 3 games have children. Female players are significantly more likely to have children than male players (p<.001).

Do you play the game with a romantic partner?

About 17% of players across the 3 games play the game with a romantic partner. About half to 2/3 of female players are playing the game with a romantic partner. Since there are so much fewer female players than male players, the percentage of female players who play with a romantic partner must be higher than that for male players (unless most male players are homosexual, which is probably not the case). The point is that when comparing male with female players, it is important to realize that most female players have a different playing experience than male players because they play the game with a romantic partner.

Do you play with your parent, child, sibling?

About 16% of players across the 3 games play the game with a parent, child or sibling. Female players are significantly more likely than male players to play the game with a parent, child or sibling (p<.001 for all 3) . The female UO player percentage is probably inflated due to the low response rate I received from female UO players.

   
Copyright, March 2002, by Nicholas Yee.