Addiction An attempt was made to come up with a scale that measured the severity of addiction to the game. The point was not to use it as a diagnostic tool, but rather, a way to see how scoring high on this scale might influence other in-game behaviors, or how the scale correlated with general demographics. The following statements were used, and respondents were asked to indicate how accurately the statement described them. - I worry that my friends will level faster than me. All the above statements inter-correlate to a high degree. A summated scale was then used to continue with the analysis. It was found that UO players scored lower on this scale
than EQ and DAOC players (p<.001 and p=.02 respectively). The scale correlated negatively with age across all
3 games: -.20 for EQ, -.25 for UO, and -.20 for DAOC. The effect is more
dramatic when plotted against quintiles of the addiction scale.
The scale correlated positively with number of hours played each week: .30 for EQ, .32 for UO, .33 for DAOC. Between the top and bottom quartile is almost a 12 hour difference in average game play per week. The addiction scale correlates positively with the Achievement, Grief and Relationship factors (.32, .26, and .26 respectively).
|
Copyright,
March 2002, by Nicholas Yee.
|