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Survey Results (Back) <-----------------------> (Forward) Questionnaire Methods
The significant difference in Openness between samples was
reaffirming because this is what Simo’n (1987) and Carroll and Carolin
(1989) found. The Openness factor probably correlates highly with the
Cattell Q1 factor (experimenting; liberal; freethinking) because some of
the descriptors overlap. The
traditional problem with data as rich as the kind I got from the survey is
that it is exceedingly difficult to code and analyze statistically. The
advantage is that it allowed me to see the whole situation more
objectively because I wasn’t forcefully pigeon-holing my respondents
into multiple-choice answers. I also became aware of certain differences
and factors I had not thought of before. I
did not expect to get so many replies back and as I waded through them, I
realized that it would be very difficult to codify the data into numbers
that were statistically measurable. I also noticed that while some replies
agreed with what Mulcahy suggested, there seemed to be many deviations. I
also started to notice differences related to other factors such as age
and gender. After
reading all the replies, I singled out the core factors I wanted to
explore and extracted statements from the replies that I thought would
dichotomize gamers on those factors. I also found the Openness and
Agreeableness factors to be weak in that no respondents scored below the
average and most were between a 3 number range. Taking from these lessons,
I wrote up a questionnaire that consisted almost completely of multiple
choice questions. I
will postpone the other results I found into the results section of the
questionnaire because the results are much clearer there, and it makes no
sense to write out a set of weak results for this section when the latter
one is available.
Survey Results (Back) <-----------------------> (Forward) Questionnaire Methods
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