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In
discussing addiction, some people may feel that physical addiction
is the core issue with alcohol or cocaine addiction and that
it makes no sense to talk about addiction with regards to MMORPGs
- a non-physical "addiction". They point out that
online gaming addiction is not a physical substance that alters
your brain chemistry the way heroine or cocaine does. In "The
Heart of Addiction", author Lance Dodes provides several
lines of evidence why the physical side of addiction is not
the core issue with any addiction:
- There are other well-recognized non-physical
addictions such as gambling or shopping. (pg. 70)
- Many people with addictions routinely switch between physical
substances of different pharmacological type (ie. alcohol
and cocaine). If the physical dependence on a particular
substance were central to the addiction, then switching
between drugs that cannot substitute for each other would
is impossible. (pg. 71)
- There are people with addictions who only use one drug
but never get physically addicted to it. This happens in
people who binge drink. The binge drinking doesn't have
time to create tolerance and physical dependence, but the
episodes are very self-destructive. (pg. 71)
- There are individuals who addictively use drugs incapable
of producing physical addiction, such as LSD or marijuana.
(pg. 72)
- Relapses after detoxification are frequent. If physical
addiction were the real problem, then the addiction should
be "cured" after detoxification. This is not the
case. (pg. 72)
- Historical cases of war veterans in Vietnam who were addicted
to heroine but had a 95% remission rate when returning to
the US. This remission rate is unheard of with narcotic
addicts treated in the US. This case demonstrates that there
is something else at work apart from the physical nature
of addiction. (pg. 73)
For Dodes, the real addiction is a psychological
one and not a physical one. He argues that "physical
addiction is neither necessary to nor sufficient for an addiction"
(pg. 75). The central point that Dodes tries to make in his
book is that helplessness drives and precedes every addictive
act, and that the "addictive behavior functions to repair
this underlying feeling of helplessness. It is able to do
this because taking the addictive action creates a sense of
being empowered, or regaining control over one's emotional
experience and one's life" (pg. 4). Clearly, physical
addiction is a very real issue, but as the historical case
of the Vietnam veterans showed, pure physical addiction is
much easier to treat when compared with the psychological
addiction of narcotic addicts.
Dodes argues that it is almost pointless
to claim that objects are addictive because "it is the
person [original emphasis] who endows the object or
activity with the property of being addictive" (pg. 117).
But perhaps a better way to think of it is that there are
two sides to addiction - underlying frustrations or motivations
that push you, and objects or activities with the matching
profile that pull you in. In other words, there are aspects
of MMORPGs that are inherently compelling and encourage players
to invest a lot of time and get attached to their characters,
but the degree of the attraction/addiction depends on how
many external factors are pushing the player into this particular
outlet. These will be referred to as "Attraction"
and "Motivation" factors respectively from this
point on.
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