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Attraction
factors on their own are probably compelling enough for certain
individuals to become addicted to MMORPGs. An individual may
become caught up in the rewards cycle without any Motivation
factor pushing him. This might be termed "Attraction Addiction".
On the other hand, a player might be drawn to the rewards cycle
because the sense of being competent is empowering and allows
him to overcome self-esteem issues in real life. In this case,
it is the combination of an external factor as well as an internal
element that is causing the addiction. This might be termed
"Motivation Addiction". A Motivation factor must match
an appropriate Attraction factor for an outlet; otherwise this
particular object or activity isn't the right fit for the Motivation
factor. On the other hand, Attraction Addiction can exist without
a Motivation factor.
Because the mindset and motivation
of Attraction Addiction and Motivation Addiction are different,
the Attraction factors create similar superficial behaviors
that have different underlying causes. Two players may be
caught up in the rewards cycle. One of them may have Attraction
Addiction - straight-forward desire to achieve in-game goals,
while the other may have Motivation Addiction - desire to
level fast and become powerful with respect to peers. A summary
of this difference is summarized below.
The difference between Attraction Addiction
and Motivation Addiction parallels the difference Dodes makes
about physical and psychological addiction - whether a real
life pressure exists that pushes the individual into this
particular outlet. In both contexts, because the psychological
pressure or problem is far less visible than the physical
drug or the game, the main cause of the addiction might be
blamed entirely on the tangible aspects - the drug or the
game, even though it is only a part of the problem. Because
Motivation Addiction can masquerade as Attraction Addiction,
it gives observers the illusion that taking away the game
will resolve the addiction. But because it is not the game
that is causing the Motivation factors in the first place,
taking the game away forcefully oftentimes compounds the problem
because now the individual has no outlet and feels even more
vulnerable and helpless.
The issue of MMORPG addiction is complex
because different players are attracted to different aspects
of the game, to different degrees, and may or may not be
motivated by external factors that are using the game as
an outlet. Sometimes the game is pulling the player in;
sometimes a real life problem is pushing the player in.
Oftentimes, it is a combination of both. There is no one
way to treat MMORPG addiction because there are many reasons
why people become obsessed with or addicted to MMORPGs. If
you consider yourself addicted to MMORPGs and your playing
habits are causing you real life problems, or if someone
close to you has playing habits which are obsessive and unhealthy,
consider seeking the help of a professional counselor or
therapist who is trained in addiction problems.
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