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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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Primary Motivations

In past data, I've tended to explore player motivations as a collection of components. While that method of analysis made it easy to compare age and gender differences, one drawback was that it was difficult to compare one motivation against another. For example, overall, are certain motivations more popular than others?

To get at this question, I asked players to read through a set of motivations and pick the one that was most important to them. The motivations were generated from earlier findings:

Achievement
- Becoming powerful
- Making progress
- Competing with others
- Analyzing game mechanics

Social
- Socializing with others
- Making good friends
- Working with others in a team

Immersion
- Exploring the world
- Role-playing
- Escaping from RL problems
- Customizing your character
- Being immersed in the MMO


 
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Posted on February 17, 2008 | Comments (14) | TrackBack (0)


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