Role Reversals
In past survey results, we've seen that many MMO players play with people they know face-to-face (friends, romantic partners, family members, etc.). And we've also seen hints that role-reversals can occur. For example, a father may be a member of a guild where his son is the leader. In this article, we'll take a look at whether and how MMO role-reversals impact existing relationships.
Given the contextual constraints of the scenario, it's not surprising that the question elicited only a handful of respondents. 46 players described their role-reversal experiences. Most of these came from parent-child (17) and romantic partner (18) pairs. The remainder came from friends (5), siblings (4), and boss-employee pairs (2). Of the 46 players, 24 felt that the role-reversal did not change the existing relationship at all. Of the remaining 22 responses, half felt the role-reversal had a positive impact on the relationship while the other half felt it had a negative impact on the relationship.
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Types of Role-Reversal
We'll start by going through some of the kinds of role reversals players described, and then we'll take a look at some of the consequences.
Power Reversal
Players referred to a variety of role-reversals. The most common scenario involved a reversal or change in a long-standing power/authority dynamic.
My boyfriend of 8 years have started a guild together. He is the guild master and I'm one of the officers. So that in game he outranks me but we are equal as partners. Sometimes this leads to clashes when we don't see eye to eye. However this has no impact on our relationship because we are used to having different opinions. [WoW, F, 25]
Knowledge Differential
Other times, the reversal involved knowledge and experience rather than a direct power relationship. This knowledge differential was more obvious to parent-child pairs.
Personality Flip
In some cases between romantic partners, a very noticeable personality flip occurred. For example, the less outgoing person would become more outgoing in the MMO. Thus, the more extraverted person in RL may find themselves being the more introverted person in an MMO, and vice versa.
Financial Differential
And finally, some players commented on a flip in financial resources.
My room mate and I play together. Usually in real life I am broke and she has money. In the game it is totally reversed. I usually have a lot of money and I am always loaning her money. [WoW, F, 29]
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Positive Impacts
Let's turn now to how these role-reversals can affect existing relationships. We'll consider the positive impacts first.
Bonding
Some players talked about how the in-game experience led to a better relationship face-to-face, typically via the bonding experiences. While the first narrative below gives an example of how the role-reversal created a salient bonding experience, it's less clear in the second and third narrative whether the role-reversal itself contributed to the bonding above and beyond interacting in an MMO together.
I have played with employees, and they had different needs from the games than I did. Did it affect our relationship? In a way in that as fellow gamers we had a better relationship than others around me. We had a lot to talk about. We talked about the game and other things. It opened us up to a friendship that otherwise may not have been possible. [Eve Online, M, 45]
The experience was generally positive (team or relationship building) and -so far- results in a much better real-life relationship. [WoW, M, 50]
Rebalancing of Power
In other cases, the role-reversal in the online environment helped to rebalance the power structure in the existing relationship in ways perceived as positive by the respondents.
I started playing WoW before my older brother. He has always been the domineering one in our sibling way, he was always the boss whenever he deemed me worthy to play with. When I started playing WoW, and he got interested in it too, at first he was playing on my account and he had to ask me for permission before he could play and, occasionally, it was he who came to me for help in certain things. When he got his own account and transferred his character over, things started shifting back into old ways but, at least now, he's a lot more friendly about it. When we were really young, we did somewhat get along but he was 'boss' and, as we grew older, it developed into a true hate-love relationship where most of our time together was through screaming and yelling at each other ... Now, we're almost friends. [WoW, F, 24]
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Negative Impacts
We'll now turn to how role-reversals can negatively impact existing relationships.
Emphasizes Personality Differences
For some players, the in-game role-reversals led to conflicts and arguments. In many of these cases, the conflicts seemed to stem from existing power struggles and personality differences that the role-reversal highlighted. In other words, one party wasn't willing to relinquish the power that the other party was trying to take on.
My husband and I play together. We do seem to reverse roles in MMOs. I tend to lead IRL and am kind and friendly. He tends to quietly follow my lead. However, in MMOs he usually is deciding what quest we are on and what's next, while I'm more interested in checking out some distant object. This does sometimes affect our relationship, mostly when he gets mad at me because I'm wandering off in game or stopping to fight everyone, while he just wants to get to point A and collect B and take it to NPC C, without stopping. It is hard for me when this happens, because it is the reverse of our normal IRL relationship. [LOTR, F, 26]
A friend from the Dorm I lived in sophomore year in college played guild wars with me on occasion. In all other games that we played together, like Guitar Hero and Super Smash Bros. he was my obvious superior. He always won competitions and was the instructor and I was the student. However, in guild wars it was the opposite. I was immensely more knowledgeable in the game than him. Especially in competitive matters. It occasionally caused some abrasiveness in real life as he was not used to me taking the leadership and instructional role. [GW, M, 19]
New Power Spilled Over
Other players felt that the role-reversal in the game led to an adoption of an inappropriately condescending attitude face-to-face.
I joined WoW to play with my best friend. He had been playing for 6 months and had a character I thought was established. By being at the right place with the right people at the right time, I became a founding guild officer. Later, my friend joined the guild. My guild seniority, as well as the advantages I had through character building advice from guild mates led to my adoption of a condescending attitude toward my comparably ineffective best friend. [WoW, M, 24]
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Work and Play Don't Mix
We'll end with a narrative that has a mix of positive and negative impacts. This narrative is fascinating as it lies at the intersection of work and play, and in particular, possible consequences of playing games with your bosses.
One interesting theme that ran through many of the narratives is how the gaming environment highlighted the existing power structures in a relationship. It is of course in role-reversals where the power structures are upset that they become most salient and thus available for examination and reflection.
A lot of times, we talk about MMOs as places where we get to play with our own identities and learn about new roles, but these role-reversals suggest that MMOs can also be places where relationships "come into play".