Does Horde PWN Alliance in PvP? A Baker's Dozen of Possible Reasons
One issue that is often discussed and debated on the WoW forums is why Horde seems to outperform Alliance in BGs. In a recent open-ended survey, I asked players whether they observed this pattern on their servers, and why they thought this might be the case. While I was expecting players to offer a variety of reasons for this pattern, I did not expect the large number of explanations offered. What was interesting about these explanations was that they highlighted the different game layers (factors from inside and outside that game) that come into play in observed behavioral patterns in MMOs.
Consistent with the forum posts, many players felt that Horde outperformed Alliance in BGs on the server they play on. From the open-ended responses of 140 players, 16% either skipped the question or did not give a clear answer. Of the remaining responses, 66% of players felt that Horde outperformed Alliance on their server, 31% felt that it was about equal or the other way around. And about 3% indicated that it depended on the BG (i.e., Horde consistently won WSG and AB, but Alliance consistently won AV).
Of course, one could argue that this is a matter of perception rather than fact. And some respondents did in fact raise this concern.
I really don't think this is true although people think it's true or at the very least isn't true to the extent that people think it is. [WoW, M, 32]
On the other hand, the fact that so many players believe it to be true suggests that there's something interesting going on, and that in either case, this is an issue that's worth exploring.
Overall, explanations for this perceived behavior typically fell into one of four categories: 1) entry factors, 2) population imbalance factors, 3) game mechanic factors, and 4) psychological factors. What's useful about these categories is that they provide a framework with which to think about in-game patterns in general - that for any given pattern, it is worth considering explanations in these four categories. And I think what's most interesting about the explanations offered isn't about the issue of BG performance, but that these explanations highlight the many different layers which social behaviors in MMOs can be produced and explored (for both game designers and game researchers).
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Entry Factors
Entry factors are about how different people choose to belong to different groups or factions in a game where this choice is offered. In WoW, one primary decision is in choosing between Alliance and Horde. The significance of entry factors is that they may create sustained personality or behavioral differences between the two groups. The most popular explanations for superior Horde performance in BGs fell into this category.
Alliance Attracts Noobs
Many respondents argued that players new to MMOs were more likely to choose Alliance because the character models more readily resonate with the "good guys" as portrayed in movies such as Lord of the Rings (i.e., human knights in armor and elven archers). And because new MMO players have less experience in raiding and coordination, the Alliance suffers from this in BGs.
Those who are new to the game will most likely roll a race that they can identify with, that would pretty much exclude any Horde class. Horde will tend to be veteran players. [WoW, M, 37]
The notion that more experienced players leave the Alliance for the Horde was expressed by several players.
Alternatively, it is possible that most people start on Alliance side. At some point they want to change, and start Horde characters, and at this time they are much more experienced. So Horde guys have lower numbers but higher skills. [WoW, M, 38]
Alliance Attracts Younger / Immature Players
A related explanation was that Alliance attracts disproportionately younger or more immature players. Many of the arguments for why new players would be attracted to Alliance were repeated here.
It was presumed that the younger players had more interest in playing the 'pretty good guys' (they have the misconception that the horde side should be considered evil.) [WoW, M, 22]
It is this difference in maturity that some players attribute to the poor Alliance performance in BGs.
Younger people are not as mature and less likely to work together. On the other hand, Horde players tend to be older and more mature (and more likely to work together). Since teamwork is key in the BGs, the Horde is predisposed towards winning over the Alliance. [WoW, M, 33]
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Horde Attracts Hard-Core / Competitive Players
Others point out the flip-side of the equation - that players who choose Horde are likely to be more competitive and PvP-minded. Some respondents also argued that Horde players tend to be more serious while Alliance players tend to be more casual, and that these differences lead to differing BG performance.
My coworkers and I discussed it over the water cooler and developed a theory for a Horde personality that leads certain types of gamers to play Horde... and those gamers just happen to be better at and more inclined towards pvp. [WoW, F, 23]
The alliance portion of the game is admittedly easier to play by consensus of both players and designers. As such the alliance tends to draw a more casual gamer crowd who don't immerse themselves into the finer points of play as much as a 'hardcore' gamer. Thus when taking on more intensive tasks (especially bg's) horde players bring more developed skill sets to the table such as the ability to follow orders and how to most effectively play their class. [WoW, M, 26]
Related to this, some players argued that the Horde character models play to and attract a more competitive mentality.
People choose horde are typically more aggressive players and the horde models match the appearance of aggression better then alliance does. [WoW, M, 23]
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Population Imbalance Factors
On most WoW servers, the Alliance outnumbers the Horde around 2:1 and sometimes as much as 3:1. As opposed to the entry factors that focus on how people choose to belong to different factions, the following imbalance factors describe more organizational reasons for why the faction with fewer numbers might be at an advantage. In other words, the following explanations are not tied to Horde or Alliance character models or appeal, but simply the effects of population imbalance in general.
Practice Makes Perfect
The crucial factor for the explanations that fall in this section derive from the shorter BG queues for the side that has fewer players. The higher the population imbalance, the higher the difference in BG queue times for the two different factions. Because being good at PvP is partly due to practice, the side that gets to practice more is likely to perform better.
On our server, the Alliance outnumber the Horde at a factor of like four to one. In order to even get in to a BG, an Alliance player can expect to wait in the queue for up to an hour and a half, while the Horde queue's instantly all day. This means a few things. One, it just means practice. It stands to reason that people that get to PvP all day every day are better PvPers than those who get to do it five to ten times a week. [WoW, M, 37]
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Familiar Faces
But beyond the practice factor, the faction with fewer members also has a higher chance of the same members bumping into each other over and over again. This makes it easy to know who the good players are.
Inside the Battlegrounds, you often get grouped with the same people or same groups of people as Horde, allowing you to learn each other's tactics better and know who to listen to, etc. On the Alliance, since there are so many people, I think that's harder. [WoW, M, 19]
This is particularly important for the emergence of known leaders in a situation where there is a very limited amount of organizational time.
Facilitates Sustained Groups
One related point that should be highlighted is that the shorter BG queues also make it easier for PUGs to become sustained groups for the side which has shorter BG queues. On the Alliance side, queuing up as a group increases wait times, whereas this is not the case for the Horde. Thus, from an organizational standpoint, it makes more sense for a Horde PUG to stay grouped than it is for an Alliance PUG.
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Game Mechanic Factors
While population imbalance factors are not intrinsically tied to either the Horde/Alliance split, game mechanic factors hinge on specific aspects of being Horde or Alliance. But unlike entry factors which emphasize player personality differences, game mechanic factors emphasize advantages or disadvantages the two factions might have due to mechanic differences.
PvP Racials
Many players pointed out that Horde racials are better suited to PvP while Alliance racials are better suited for PvE. Thus, Horde characters might have an edge in PvP scenarios due to those racials.
Horde tend to get better PvP racials and Alliance tend to get better PvE racials. Fear Ward, for example, is a huge bonus to Alliance guilds attempting Onyxia, Nefarian, or Magmadar (raid bosses), while War Stomp is a very good PvP skill. [M, 17]
But Alliance is Better Geared From PvE
Among the players who disagreed with the Horde outperforming Alliance trend, many noted that on their servers this was due to the Alliance being better geared from PvE instances.
On my server it's pretty even, but only because the alliance is miles ahead of the horde in terms of PvE progress and gear. If 2 evenly geared and skilled teams faced each other I'd say horde would win as we have better PvP racials. [WoW, M, 18]
In other words, these players would argue that Horde racials may be more suited for PvP, but the Alliance ends up having more of an edge from their PvE racials because of gear access.
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Shamans vs. Paladins
Another thorny subject was the comparison of Shamans and Paladins (Horde have exclusive access to the former, while Alliance have exclusive access to the latter, but the expansion will change this). People who brought the two classes up tended to agree that Shamans are better suited for PvP encounters because of their burst damage and totem abilities, while the defensive abilities of the Paladin are less suited (except perhaps in WSG).
Paladins are tank/heal hybrids which cant dish out damage on regular basis, can't tank because in pvp there are no collision zones and paladins don't have taunt abilities, and even if they did, these don't work on player characters. Paladins regularly refuse to heal but instead completely specialize on damage. On the other hand shamans are designed as dps/heal hybrids which can dish out TREMENDOUS damage on 3 targets (chain lightning) , drop area of effect movement speed reducing totems and heal their team members while at the same time hitting with their axes for quite high damage. [WoW, M, 27]
Some players, however, did point out that they felt the Shaman/Paladin issue was overstated. Yet even in these cases, they agreed that Shamans tend to be more effective in PvP due to other related factors.
So many people cry about Shamans, but we on Horde side thought the Paladin a much greater support and group class then the Shaman. And to this day, I still agree this, having played both factions and currently playing the alliance faction, I still think that Paladins are greater then Shamans when they do their job in an organized group. [WoW, M, 19]
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Location. Location. Location.
And finally, some players brought up location or geographical explanations for the Horde/Alliance differences in PvP. Most of these centered on the layout of AV. The interesting thing was that there was very little consensus as to which side actually has an advantage.
The alliance are at a distinct disadvantage in AV. Not only can Horde get to Snowfall and cap there before the alliance can, it is also easier for them to get to the wolves for the wolf rider quests than it is for alliance to get to the rams. [WoW, M, 30]
In Alterac Valley, this might be due to the geographical advantage the Horde has at defending [offensive graveyards], there is no backdoor into most Alliance graveyards (SH can be taken from south and west, SP can be jumped from the back and assaulted from the south) (IB can only be taken from the east, FW is in an open field and hard to defend if you don't have people respawning next to it). [WoW, M, 17]
This makes me agree with what some posts on the WoW forums point out - that these geographical differences end up being fairly balanced all things considered. But there was one unique explanation that one player brought up about starting locations that was fairly interesting. Instead of focusing on the BG geography, he focused on the starting geography of the two factions.
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Psychological Factors
The final class of explanations are related to some of the factors we've seen already, but their reasoning is more psychological rather than organizational or due directly to game mechanics.
Taurens Are Scarier Than Gnomes
In terms of body size, the Horde size has a much higher average due to the normal sizes of the Undead, the Trolls, in addition to the larger size of the Orcs and the much larger size of the Taurens. The Alliance are on average shorter due to the Gnomes and Dwarves. One player had an interesting take on the psychological advantage of having a larger body size even though size in and of itself is not linked to any attribute or skill differences.
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The Underdog Mentality
Another interesting explanation that several players mentioned was that the Horde fights harder because they typically are the minority, the underdog. While this explanation also hinges on the population imbalance, the reasoning is psychological rather than functional (i.e., shorter queue times).
Last time I checked I believe the Alliance population was MUCH larger than Horde. I almost think that it's almost forced the Horde players to focus more on teamwork and skill if they want to win. [WoW, M, 21]
I think the cause of this is because, population wise, Horde players tend to be outnumbered by Alliance players. So, Horde players tend to learn early on the value to assisting each other and working as a team. [WoW, M, 32]
Self-Fulfilling Prophecy
The final explanation argues that the observed pattern is merely the consequences of a widely-held myth that has come true over time due to a self-fulfilling prophecy. As we saw earlier, some players pointed out that this is a case of an assumption snowballing into a perceived fact.
But given that so many players believe in this stereotype, the assumption in and of itself may cause performance differences over time. If Alliance players who enjoy PvPing perceive the Horde as being better at PvP (regardless of what the underlying reason is), then they may decide to re-roll as Horde.
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Ending Thoughts
Overall, players offered more than a dozen different explanations for why Horde characters may perform better in BGs than Alliance characters. As I mentioned earlier, what's interesting here is not as much the BG performance per se, but the emergent framework that describes how behavioral patterns in MMOs may be produced from a variety of interwoven factors. While some players focus on entry factors and others focus on game mechanic factors, it seems that most of the explanations are plausible, and several probably contribute to the perceived phenomenon.
It would be nice to have the server logs and calculate whether one side has a BG advantage over the other, but it seems that this will be an issue that will be debated for a long time in that data's absence. Of course, it would also be nice if we could somehow test and tease apart the explanations described here. But the mentioned factors are all so interwoven that it would be hard to isolate many of them. And while I have some past data that supports some of the explanations (e.g., Horde attracts more competitive-minded players), the strength of other explanations are far harder to ascertain. Given that several factors proposed hinged on imbalance issues, it would also be interesting to see whether the cross-realm PvP system has helped alleviate the practice issue.
But as I mentioned at the beginning of the article, I think this particular set of explanations warns against relying too much on one specific game layer to explain in-game phenomena, especially given the plausibility of all the explanations presented here. It probably isn't just because of the game mechanics, or just because of the player personalities. Whether we're talking about BG performance, leveling rates or "dominance" of different classes, or other parallels such as City of Heroes/Villains, it's important to keep in mind the different layers of factors that may come into play to produce specific observable patterns.