Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

The Unbearable Likeness of Being

Ending Thoughts

Barlow envisioned that virtual reality would take us away from the world of mundane physicality, but I think exactly the opposite has happened. Virtual worlds, in a variety of ways, have succeeded in reminding us of our physical embodiment and accentuating different aspects of our physical existence. Even in virtual worlds, we walk to places, sit in virtual chairs, and buy fashionable jeans.

Our bodies are so ubiquitous in both physical and virtual reality that they don't often don't appear to be objects worth thinking about, but the fact that bodies are ubiquitous in both worlds is in fact deeply interesting. What is it that our bodies do in virtual worlds? Why do we need virtual chairs if our virtual bodies never tire? It may very well be that embodiment carried over into virtual worlds because it is a familiar metaphor for interaction. And yet, if we interact and work in virtual worlds by borrowing a physical metaphor, do we end up limiting and constraining the potentials of being and interacting in virtual worlds? More importantly, what new forms of identity, interaction, and work might take place in virtual worlds if we could let our bodies go?


 



Comments

Re: Why So Seriosity. I see something similar to this in MMO's when it comes to guilds. We have toons in a vitrual world that can interact with each other, meet each other in locations when necessary, and emote to really rp it up. Yet, when we really, really want to get something done, like have a guild meeting to plan raids, we do it all on VoIP; which is basically telephone. So, as far as having a business meeting via technology, Telephone > 3D Virtual World. It's interesting.

Posted by: MxxPwr on March 9, 2009 10:13 AM

I believe your notation Telephone > 3D Virtual World should actually be Telephone > Keyboard.

Posted by: af on May 7, 2009 7:25 PM

Reading this article, I thought a little about why I like virtual worlds (games). I usually try to make my avatar somewhat similar to myself, so that I can relate to the character I'm controlling, and care about what happens to it. But at the same time, I like to introduce a little variation (sometimes this is taken care of by the fact that it is 'me' in a game environment dissimilar from the real world). I think for some reason about Joseph Campbell and everyone's desire to explore mythology, go on personal 'vision quests,' etc. Maybe that's why we like to mirror our own reality, but introduce some LSD-like aspects, so that we are taking ourselves on a journey into the unknown.

Posted by: Andrew M on June 24, 2009 12:54 AM

Personally I like playing chicks.

Yes, I said it.

Oh, I tell everyone I'm male, no worries. But if I'm going to spend hundreds of hours starting at the backside of my 'toon, at least it's going to be something I *want* to look at...

Posted by: Jake T on September 28, 2009 10:32 PM

"Oh, I tell everyone I'm male, no worries. But if I'm going to spend hundreds of hours starting at the backside of my 'toon, at least it's going to be something I *want* to look at..."

I occasionally play females ingame also, but in my last MMO, I didn't tell anyone that I was male (except for two long term friends who I'd been MMOing with for almost 9 years now.) I wanted to see if anyone would mistake me for female. I just acted like myself in guild chat and regular chat, with the only major difference was that I really watched my pronouns. And when I told stories that might give me away as male, I said "a friend."

I discovered two interesting things, one pertinent, the other sort of.

1) People that had "physically" interacted with me for a while thought I was female, but people in the guild chat that hadn't met me for a while, with their only interaction was through the chat window were surprised that my avatar was female. (I don't have any hard proof on this, although I might try again in another MMO.)

and 2) It's difficult editting myself for pronouns and the stories I told. I had to really change my way of thinking to get into character, so to speak.

All in all, it was an interesting experience, one I might try again in a different MMO.

Posted by: brenatevi on November 27, 2009 3:54 PM
Post a comment













Note: To decrease potential comment spam, comments with a link element will be moderated and will not appear immediately. Comments with more than one link are junked automatically. With regards to content, comments that contain profanity, slurs, or similar words may be censored or deleted entirely. Also, posts that are simply trolls, flames, or personal attacks have a good chance of being removed. The same applies to posts requesting character trades or asking for game-specific help.

 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.