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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

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Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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Characters and "Main Character"

When asked more directly whether they tend to devote their playing time to one character or split it among many, only a handful of players (12%) said that this was their primary play pattern. The greater part of respondents noted that they were somewhere in between. About 40% of respondents noted that they tend to devote their playing time towards only one character. Male players were more likely than female players to devote their time to one character.

If we slice this data by age, we also see that it is younger players who tend to devote their playing time towards one character. This may be due to their tendency to find achievement motivations appealing (thus having a stronger drive to focus their energy in one character to level them up high) and this helps explain the earlier finding where we saw that younger players also found it easier to identify a main character.


 
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Posted on October 9, 2008 | Comments (14) | TrackBack (0)


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