Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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Pets

In many games, pets can serve as combat companions or decorative non-combat pets. Here, players of both genders preferred combat-based pets, with only 6% of players of both genders preferring non-combat pets.

Another variation in pets is whether they grow over time (i.e., baby to adult) or whether they are static (i.e., come as adult). Here again, we see a fairly strong preference. Players prefer pets that grow over time even if this means that their pets are weak at first. Only about 8% of players preferred static pets.


 
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