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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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Keeping in Touch

And overall, 14% of MMO players use the online game to keep in touch with family members who don't live close to them. Female players above the age of 22 were about twice as likely to do so than male players.

Thus, while it's easy to think that playing online games can be a socially-isolating experience, most MMO players in fact use online games as a way to sustain relationships with friends and family who don't live close to them. While the media tends to emphasize the social isolation or the danger of meeting strangers in online games, the data shows that online games play a role in maintaining existing relationships for many players.


 

Posted on February 17, 2008 | Comments (3) | TrackBack (0)


Comments

My youngest went away to college the same year WoW came out. We had taught each other how to game and played together from the time she was 12. Such games as Baldur's Gate, Neverwinter Nights and many others. We shared a computer and sometimes she played while I looked on and sometimes I played and she was an audience. When she went away to college I missed her very much. Then she called one day telling me about this awesome MMO and if I would get it we could play together and stay in touch. Three years later she's an epic'd out raider and pvp'er on a pvp server. I love crafting and farming on a normal server. But we maintain characters on each other's "home" servers and play together periodically. More importantly we have something fun and interesting to talk about when she calls home that augments our personal relationship. I believe gaming does what playing/gaming has always done--provides a safe, social environment to work out 'what ifs' with the people you care about. Can it be corrupted? Sure, everything we do can be corrupted. Its a matter of choice.

Posted by: versades on February 22, 2008 12:37 PM

My wife and I play together, and when we're apart, whoever is traveling tends to take the laptop and we game a bit when we have free time. Most of our traveling has to do with ill family members, so it's a nice way for us to support each other in stressful situations, as well as keep in touch.

We also talk on the phone, but each of us has found that it's a wonderful way to bleed off stress and with Ventrilo, we can talk and game at the same time.

Posted by: MT on February 29, 2008 7:40 AM

hmm, ive met a girl online in a chatroom about 4 years ago.
we became close friends, and always looking for a way to stay in touch.
when we stopped playing the chat [habbohotel], we teamed up with flyff, about 2 years ago.

unfortunatly, flyff almost got a PK game, and she didnt like that, so she left without returning..

about half a year ago, she told me she was playing WoW.
me, as a person that always mocked WoW, wasnt planning on playing without a good reason.
the way things turned out,
my classmates started playing WoW, so i used that as an excuse to be with her ^^;

what does that say about a person?

Posted by: Filecreator on June 10, 2008 12:48 AM
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