Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

On Therapy and Dependency

Depression and Emotional Trauma

For others players, the game was an escape from more severe emotional stress typically stemming from traumatic events. The word "pain" was typically used in these narratives.

Emotional Sedative

For players in this situation, the game provided a temporary escape from this emotional pain that was becoming unbearable.

Divorce, troubles with my children, friends and parents. Sometimes I found myself really alone and with a lot pain. The best escape or refuge i found at this time was to go into the game to play and forget all that real life and pain. [Vanguard, M, 43]

Played a lot when my mother was diagnosed and shortly thereafter died of pancreatic cancer; the game was a way to escape from a harsh reality [WoW, M, 26]

Dull the Pain to Heal

One related thread of responses emphasized that the emotional sedation was helpful in allowing the trauma to be worked out slowly rather than being overwhelmed.

The first time I played one (Star Wars Galaxies), I was coping with being sexually assaulted. I wasn't working and couldn't sleep much. My personal life was totally off track and I felt helpless to improve it. It was easier to just play and I think it helped me get some temporal distance from the events so as to be ready to move on with life. [F, 30]

I had a really horrible break up with a long term boyfriend and focusing on in-game objectives prolonged the healing process but also seemed to dull the hurt and let understanding seep in as opposed to being overwhelmed with grief. All-in-all, I believe WoW to have ultimately helped me get through the hardest time I've ever experienced. [WoW, F, 26]


 
>> [Next Page]

Posted on February 17, 2008 | Comments (10) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.