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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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CNN Future Summit - Virtual Worlds

Watch me on CNN International's Future Summit - Virtual Worlds.

Compare this with the typical news stories about MMOs, such as this news story from just two months ago.

On April 23rd 2007, I was part of a taped panel for a CNN program (Future Summit - Virtual Worlds) exploring the impact of virtual worlds on society. Because of the dissertation and my recent illness, I had forgotten that the planned air date for the edited program was mid-June.

The CNN Future Summit is being broadcast on CNN International globally this week. As you may or may not know, the CNN you get in the US is a separate channel altogether where, as my father eloquently explained, they replace substantive content with prettier anchors and juicier news for the American audience. Executives felt that CNN International would be perceived as bland by Americans and so they dumbed down CNN specifically for them.

Thus, the show is not being broadcast in the US, but 10 times this week everywhere else in the world, including Hong Kong, where my parents live. On Wednesday night, they recorded the program premier on DVD. They gave me a copy of the DVD last night when they arrived (for graduation on Sunday). I was awed by the editing, presentation, and content of the program, but was saddened that it would never be broadcast in the US.

I am honored to have learned how to edit videos from my experiences at Seriosity. I realized I could rip the DVD, edit the video down, and post it on YouTube. I edited the 50 minute program down to 8 minutes, focusing on the segments on online gaming and, of course, my responses. You can watch the 8-minute cut here on YouTube.

I began my research in online gaming 8 years ago when there was no academic support for studying online games (apart from the violence agenda). It was my adviser, Doug Davis, from Haverford College who inspired me with the strength and courage to fight for a dream, no matter how tremulous it seemed at times. Over the past years, a small band of colleagues and I have worked hard to carve out a viable field of academic study, dramatically shifting attention away from agendas focused on deviant outcomes of game-play. The study of online gaming and virtual environments is now something that most universities are desperately hiring positions for. I am blessed to have been given the opportunity to change a part of this world such that others interested in studying online games no longer need to struggle the way I did alone for so many years. Over the past years, my colleagues and I have created a vibrant community of scholars spanning the fields of psychology, communication, economics, law, sociology, among others.

I hope you join me in celebrating this moment and cherishing the conviction that while the light will always be a burden to bear in the darkness, that the beauty of dawn will always be worth fighting for.




Comments

I wonder, is there any way one might gain access to the entire program from the U.S.?

Posted by: Ben on July 2, 2007 4:42 PM

They have since put up links to streaming videos from segments of the show that together appear to be the entire program: http://edition.cnn.com/CNNI/Programs/futuresummit/

Posted by: Nick Yee on July 2, 2007 4:54 PM

Congratulations! I couldn't think of a better person to be a part of that Summit.

Posted by: Thomas on July 3, 2007 9:16 PM

!!!!!!!!!!!!

Posted by: yy on July 7, 2007 6:33 PM

The second video is from 2007, not 2005 as stated.
It shows scenes of action in World of Warcraft that is part of The Burning Crusade expansion pack, which was released in January of 2007.

Posted by: Wepp on July 12, 2007 12:24 PM

Wepp - Thanks for catching that. I have changed the text to reflect this. It makes it even more scary that such a paranoia-driven news story only came out two months ago.

Posted by: Nick Yee on July 12, 2007 12:53 PM

Congrats to you Nick on being part of the summit.

As for the second video, such paranoia is indeed worrisome. I just thought it was ironic that when i did my research paper on Video Game addiction I referenced both this website and the Wooly Suicide and it ends up being in a CNN episode.

Again, congratulations on being part of the summit!

Posted by: lego on July 14, 2007 10:32 PM

Easier to say that the games without end drove your son out of reality than to think about why did he do.
Offline games with an end can be worse but aren't visible. It seems a part of the public opinion is also stuck on the "no socialization possible in a game". That is rather true with offline games and TV if you don't use it as a subject of discussion to socialize, but it's totally wrong with MMOs. Social is the key feature of MMOs.

The term of drug spread sadly too quickly. Let's hope the answer of EQ devs at the end of the excerpt will be heard.

I guess clashes with any new medium are unavoidable.

Posted by: Max on July 21, 2007 5:32 AM

Hi ya Nick.

I was over at RevolutionG for Episode 6 where they featured MMORPG gaming guild input. Seems we're on the same page with a lot of things.

Good luck!

Posted by: Hades-LotD on August 23, 2007 10:08 AM

Nick, many thanks for pursuing the field as you have done. I'm impressed by the amount, depth, comprehensiveness and quality of everything I've seen on this site. It is important that both players and non-players gain a better understanding of MMOs and their place in RL and society... I wouldn't want to see this discussion polarizing into 'defenders of the online games' vs critics, and i think the way this field of study has opened up a different point of view has been especially valuable to people trying to understand what their teens are doing but not really knowing anything about it except the sensationalized news.

Posted by: Eve on October 14, 2007 6:34 PM

Excellent point Dr. Yee.

Posted by: Shawn on November 3, 2008 12:43 PM
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