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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

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Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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Dealing with Dilemmas

The response pattern across all three dilemmas was similar. Older players were more lenient than younger players. In the ninja-looting dilemma, overall 55% of players voted to remove the Hunter and the remainder (45%) voted to keep the Hunter. As the chart below shows, older players were more lenient - in the teenage range, 50% of players voted to keep the Hunter, while in the over 35 age range, about 70% of players voted to keep the Hunter. But the age difference really only appears in the over 35 age group. The average "keep" rate in the below 35 age group is fairly consistent. The ninja-looting case was also the only dilemma where a gender difference appeared. Women were more lenient than men (p = .007).

In the "set piece" conflict, overall 47% of respondents would have let the Priest roll for the Warlock set piece. Again, there was an age difference, and again, the only difference was in the over 35 age group who were more likely to allow the Priest to roll. There was no difference in gender in this scenario (p = .73).


 
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Posted on December 2, 2006 | Comments (14) | TrackBack (0)


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