Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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The Demographics of Role-Playing

In the multiple-choice section, respondents were given a loose, working definition of role-playing. Respondents were told that role-playing referred to "creating a novel persona for your character that fits in the context of the game world and interacting with others through that persona". Individual questions then explored in detail how elaborate their role-playing experiences have been. I began by asking respondents whether they had ever role-played in an MMORPG. Overall 60% of players (N = 2467) replied that they had role-played at one point or another. Female players were not significantly more likely to have role-played than male players, nor was there a significant difference with regard to age (except for the slightly lower responses in the 12-17 age range).


 
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