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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

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The High-End Game


A Function of Age?

Throughout our interviews, Talon consistently preferred younger players over older players, and he made several comments that younger players led the most effective guilds. When I queried him, he gave the following reason.

The interesting difference between me and the original 35 year old guild leader was that he always spent hours upon hours talking with people. He always made a point of "understanding" people's issues. I, on the other hand, was usually extremely direct with people. If you were talking nonsense I just told it to you, and ended up saying that if they didn't like it, there was nothing forcing them to be in the guild... but that I had to focus on the guild, and couldn't afford to play shrink to their teenage/middle-aged angst.

Frankly the whole thing drove me a great deal to the right. Coddling people gets you nowhere, except having to coddle them even more. If you just tell them to figure things out for themselves and be honest with them, you are likely to get quite a bit further than you'd get with coddling.

Pretty much every older leader started playing shrink when they should have confined themselves to the role of the leader. People started demanding more and more of their time, while I always made it clear that if you wanted answers from me, you should probably ask yes/no questions.

So for Talon, successfully managing a guild meant successfully avoiding becoming everyone's personal shrink and encouraging members to take care of their own personal problems.

 
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