In Their Own Words: The Social ComponentAs Therapy or Outlet Several players described how these online environments provided social outlets that they do not have access to in real life. For them, MMORPGs served a much needed social function. Making friends is great, you meet people from all over with whom you would normally have no contact, as I am disabled and am stuck at home most of the time, the ability to get out and meet people and have fun together goes a long way in lessening the trapped in stuck 24/7 feeling that people expect you to feel [EQ2, M, 36]
In real life I'm very shy, but behind a computer screen I feel I can talk freely, partially because of the fact that I don't have any personal connections and obligations to people. Also, I feel more secure talking to in-game friends about personal problems than people I know in real life. [FFXI, M, 18] I like meeting new people and socializing - at least, I do in game. Socialization has always been something I felt I was terrible at in real life. Inside the game all the visual cues handed down through society are lost - we're reduced to verbal communication only - I've found that medium far easier to handle. I feel far less afraid when I'm dealing with people in this kind of environment. When I was younger, I was very quiet and reserved. Games like these helped me learn how to talk to people and how to interact -- more importantly, they've also helped me learn how to be a leader. I've grown up playing games where social interaction was a major component. At 15 I would have been shy and awkward, unable to speak around people I didn't know well. At 25, I'm in command of a team at work and I have no difficulty talking to new people. I still feel shy, but I've learned to hide it better. Making friends has always been something I loved to do, but due to my difficulty being comfortable with socialization it was something I could not do easily. Gaming has helped me learn what goes into making friends, and some of my best I first met in-game. In addition to being a team lead out in real life, I run a guild of approximately 80 people in-game. In the game I feel like one of the popular kids must have in high school; everyone knows me, people are happy to see me, I have a community that is happy when I'm around. I have these things offline, now, also, but the online communities are there 24/7. I can't explain why it's so nice. [FFXI, M, 25] I started playing DAOC while I was recovering from two devastating years of depression. I was once a very confident and social person, but I felt like I'd forgotten how to interact normally with others, and had lost a lot of my social self-confidence. I thought that role-playing a character would be a good way to 'practice' my social skills. It worked very well! My DAOC character met a wonderful guild of people, and I became very popular with other people in the game just by being the friendly and fun-loving person I am. Being one step removed from my 'real' self gave me the distance I needed to discover who I actually am again, and helped me recover my confidence ('People do like me!') and my sense of humor. [WoW, F, 28]
To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
|
|||||