Applying Psychology to MMORPGs: Automatic MimicryReferences Cappella, J., & Panalp, A. (1981). Talk and Silence Sequences in Informal Conversations. Interspeaker Influence. Human Communication Research, 7, 117-132. Chartrand, T. L., & Bargh, J. A. (1999). The chameleon effect: The perception-behavior link and social interaction. Journal of Personality & Social Psychology, 76(6), 893-910. Kendon, A. (1970). Movement Coordination in social interactions. Acta Psychologica, 32(2), 101-125. LaFrance, M. (1982). Posture Mirroring and Rapport. In M. Davis (Ed.), Interaction Rhythms: Periodicity in Communicative Behavior (pp. 279-298). LaFrance, M., & Broadbent, M. (1976). Group Rapport: Posture Sharing as a Nonverbal Indicator. Group and Organizational Studies, 1, 328-333. Lakin, J. L., & Chartrand, T. L. (2003). Using nonconscious behavioral mimicry to create affiliation and rapport. Psychological Science, 14(4), 334-339. Lakin, J. L., Jefferis, V. E., Cheng, C. M., & Chartrand, T. L. (2003). The chameleon effect as social glue: Evidence for the evolutionary significance of nonconscious mimicry. Journal of Nonverbal Behavior, 27(3), 145-162. Levelt, W., & Kelter, S. (1982). Surface form and memory in question answering. Cognitive Psychology, 14(78-106). Meltzoff, A., & Moore, A. (1977). Imitation of facial and manual gestures by human neonates. Science, 198(75-78). Neumann, R., & Strack, F. (2000). Mood Contagion: The automatic transfer of mood between persons. Journal of Personality & Social Psychology, 79, 211-223. Provine, R. (1986). Yawning as a stereotyped action pattern and releasing stimulus. Ethology, 72, 109-122. Provine, R. (1992). Contagious Laughter: Laughter is sufficient stimulus for laughs and smiles. Bulletin of the Psychonomic Society, 30(1-4). van Baaren, R. B., Holland, R. W., Kawakami, K., & van Knippenberg, A. (2004). Mimicry and Prosocial Behavior. Psychological Science, 15(1), 71-74. van Baaren, R. B., Holland, R. W., Steenaert, B., & van Knippenberg, A. (2003). Mimicry for money: Behavioral consequences of imitation. Journal of Experimental Social Psychology, 39(4), 393-398.
Comments
Yes, I'd agree with this because I've noticed on occasion a new word has slipped into my vocabluary, another player's own little traits I've somehow adopted, emotes, the community injokes and phrases. Often there has been times I've said something at the same time as somebody else on the screen, and we have to check the time stamps to see who said it first... Posted by: zebby on August 4, 2004 6:14 PM
It's interesting and true to some extent. I used to play for a long time with a group of players in hardcore D2. Now for some reason it became traditional in our group (none of us liked calling ourselves a guild or clan although perhaps that's what we were) to always say "smooches" or something along those lines (i.e. "much SMOOOOCHIES everybody") when you were saying buy or ending your post in the boards.. this practice became established before I ever joined so I don't know the exact reasons, but many people within the group did follow this tradition, even if they too were new to the group. But still there were many people (like me for example) who didn't do that. My point is that indeed people do on average mimick each other... but not all, and it would perhaps be interesting to investigate why some people mimick others and why some don't ;) Posted by: Coriolis on September 12, 2004 7:37 PM
I can provide my own mimicry from my experience in Lineage 2: ^_^ ... 0_o ... >_ Those emotes have wiped out my previous usage of: Posted by: Bianca on January 14, 2005 8:54 PM
Haha. I agree, emoticons are a language in themselves. If you're using a different 'style' than everyone else, you feel a bit awkward. (There was a study done on social conformity by Asch in 1952.) Posted by: Clay on April 25, 2006 8:59 PM
Post a comment
|
|||||