Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


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Revised Motivations Framework


The resulting factors are shown here with their reliability score (Cronbach's Alpha) and the statements they are based on. A reliability of .7 or higher is typically sufficient in psychometrics:

Achievement (Reliability = .78)
Leveling up your character as fast as possible.
Acquiring rare items that most players will never have.
Becoming powerful.
Accumulating resources, items or money.

Casual Socializer / Chat (Reliability = .78)
Helping other players.
Getting to know other players.
Chatting with other players.
Being part of a friendly, casual guild.
How often do you find yourself having meaningful conversations with other players?

Immersion / Role-Playing (Reliability = .75)
Being immersed in a fantasy world.
Trying out new roles and personalities with your characters.
How often do you make up stories and histories for your characters?
How often do you role-play your character?

Serious Socializer / Relationship (Reliability = .79)
How often do you find yourself having meaningful conversations with other players?
How often do you talk to your online friends about your personal issues?
How often have your online friends offered you support when you had a real life problem?

Competition / Grief (Reliability = .75)
Competing with other players.
Dominating/killing other players.
Doing things to make other players angry.
How often do you purposefully try to annoy other players?

Escapism (Reliability = .72)
How often do you play so you can avoid thinking about some of your real-life problems or worries?
Escaping from the real world.

The three statements used to test the Explorer type did not correlate highly with each other, and have low reliability:

Explorer (Reliability = .38)
Knowing as much about the game mechanics and rules as possible.
Exploring every map or zone in the world.
Having a self-sufficient character.

Earlier attempts also included the following statements, none of which correlate above r = .20:

- I like to think about class-balancing issues.
- I try out a lot of things to experiment with the game mechanics.
- I try to find bugs I can exploit.
- What fascinates me is finding out how stuff works in the game.
- I like numbers, charts and tables.

However, in the current data set, the Achievement factor is correlated with interest in game mechanics (r=.46) and self-sufficiency (r=.29). So perhaps all Explorers are in fact Achievers. They are interested in the game mechanics to become better Achievers.

 
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