Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Ranking Motivations

As another step in exploring and fleshing out a way to assess motivations for playing, users were asked to rank the following seven motivations in terms of their relative importance in why they play MMORPGs. These motivations were previously identified using rating and factor analysis techniques. Respondents ranked these seven items using a PHP-driven script that functioned as a dynamic visual aid allowing respondents to sort and reorder the 7 items:

1) Immersed in Fantasy World / Role-Playing / Being Part of a Story
2) Getting to the Next Level / Becoming Powerful / Achieving Goals
3) Competing with Other Players / Dominating or Beating Other Players
4) Escaping from Real World / Venting / Relieving Stress
5) Analyzing Game Mechanics / Making or Analyzing Tables or Charts
6) Being part of a Large group or guild / Team or Group Achievements
7) Meaningful conversations / Making good friends / Social or Support Network


The "Analyze" element echoes Bartle's Explorer type – which has never seemed to resonate with data from players, and the ranking data suggests that even if it does exist that very few players would be Explorers. Note that the "Bartle Test" (not created by Bartle btw) forces respondents to make dichotomous choices, and every answer gives you a score on one of the 4 types. Therefore, that instrument might actually be creating player types rather than assessing them.


Posted on April 15, 2004 | Comments (8) | TrackBack (0)


Comments

We exist, I'm definitely an explorer type - though I look for other things in a game as well.

Note that you can satisfy a desire for finding out, exploration and analysis perfectly well in a single player game. I'd say you need to have a second motivation to draw you into an MMORPG for this.

Posted by: Astrakhan on April 20, 2004 2:53 AM

While not everyone gets a kick of out being an explorer, everyone seem to appreciate an explorer's efforts.

Typically, the "Achieve" type looks at the data collected from an explorer to decide where to hunt, find items, or level up faster.

For the "compete" type, where to level and get the best xp, or what skills to get maximum benefit when hitting another player. The data is again useful.

And as for general "role playing", the knowledge from an explorer can easily be weaved into the story you're playing. "Groups" also appreciate having someone that can hint at you how to do certain things (faster/better).

Not everyone is a strict "explorer", but many would be close.

Posted by: Sousily on April 20, 2004 10:53 PM

of course fantasy and achievement are first, a game that would appeal to people who compete would have full PvP, and that is never implemented in MMO's anymore because the carebears are catered to.

Posted by: Paul on April 21, 2004 7:05 AM

Those who can, explore; those who can't, achieve - these results hold up the long held folklore.

Posted by: atreus on April 22, 2004 11:30 AM

I wonder why there are 7 motivations here while there were actually 5 factors in the analysis referenced?

Posted by: Laura on April 26, 2004 6:22 AM

I'd love to see this survey put back up. I took it when it was current, and was recently looking for it again. Have it archived anywhere?

Posted by: xeno on June 14, 2004 2:37 PM

It's at: http://www.nickyee.com/mmorpg/ques.phase13_1.php (on the second page).

Posted by: Nick Yee on June 14, 2004 9:17 PM

i'd say i dunno which applies to me now. i play videogames [including MMORPGs] just to experience playing them. when i run out of new character jobs to try and stuff to do [like quests] i get bored and try the next game available.

but what actually lured me first into playing was the social aspect of MMORPGs. i was initially amazed by experiencing a game where i can actually talk and fool around with other people. it was fun... and addicting. i found new friends that made me LOL in my seat countless of times. and it was convenient for me coz i don't have to go out of the house just to have fun hanging with friends.

i guess the success of an MMORPG can be measured in terms of gameplay, community, and support. it doesn't have to be an "A" in graphics although it does count. ragnarok is still a hit for me coz it interests me continually and keeps me active because there are a lot of new things to do.

Posted by: Acidluna on August 31, 2005 9:32 PM
Post a comment













Note: To decrease potential comment spam, comments with a link element will be moderated and will not appear immediately. Comments with more than one link are junked automatically. With regards to content, comments that contain profanity, slurs, or similar words may be censored or deleted entirely. Also, posts that are simply trolls, flames, or personal attacks have a good chance of being removed. The same applies to posts requesting character trades or asking for game-specific help.

 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.