Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

Nick Yee: done - The goals of this particular study are even more basic than that. Do demographic or personality traits even ... [go]

CCP: Just out of curiosity, what type of information are you mining from Facebook if we install the app? If you ... [go]

done: so what's the ultimate goal of the study? With the government funding, seems like this could be used for military ... [go]

Zaan: I was sad to see that you were not putting out any new studies, and today a new one in ... [go]

Nick Yee: Thanks, Klokworkk. That was my sense too. I was also confused by what Rinalas meant by "serious gamers". ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Through The Looking-Glass

This dataset explores several aspects of identity projection through the use of avatars. When players create and play their characters, how many of them choose to act and behave pretty much the same as they do in real life, and how many deliberately try out new personalities? And do players tend to behave and act the same way across their different characters? Are there gender or age differences? And finally, do motivations for playing or personality traits have an influence on how identity is projected through avatars?

Female players are more likely to behave and interact in an MMORPG very similarly to how they behave and interact with others in real life when compared with male players.

Age, however, seems to be the more important factor.


The multiple regression results show that Extraverts are more likely to behave similarly while Introverts tend to behave more differently in online games. Data on "true identity" (presented on page 3) will help us make better sense of this finding. Also note that Age and Extraversion do not correlate (r = -.02).

 
>> [Next Page]

Posted on February 21, 2004 | Comments (12) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.