The Sixth IssueAh - the sixth issue and only another 19 days to day to go before grad school starts. Shortly after the last issue was released, I went to pick up a copy of Star Wars Galaxies to try out. That contributed to why this issue came out later than usual :) In any case, I'm a Wookie pharmaceutical manufacturer with enough combat skills to display the "Battlemaster" tag from the Swordsman line. There are still some bugs in the game, but overall I think they did a lot of innovative things. I really like the flexible skill system, and I like the viability of the non-combat professions. Grinding crafting is still a lot of grinding, but crafting is much more complex and involved (in a good way I think). One thing that is impressive to see working to some extent is the closed player economy. NPC merchants neither sell nor buy any weapons, armor or base resources. It's all player supplied. I feel my server is going through chaotic inflation right now, but the economy is working better than any other game I've tried, and I think there will be high-level money sinks soon. (And for all the cynical readers out there - No, Sony did not pay me to say this) How You Can Help: - Participate in the current survey: http://www.nickyee.com/mmorpg/ques.phase10.html As usual, your comments and feedback are most welcome. Any questions should be directed to contact@nickyee.com Comments
Hey i hope you get good results from ur survey ^,^ Posted by: Hans-Martin Portmann on September 10, 2003 12:30 PM
They do have junk dealers who will buy loot drops you don't want, and they do have terminals to sell you stuff like shuttle tickets and insurance, as well as fairly stiff fees that the NPC skill trainers charge (although you can get most boxes from other players instead). It's mostly a player economy though. The legitimate cash adds are from missions and a little bit of NPC looting, the illegitimate is credit duping which has been caught and stopped a couple of times. Posted by: Karquile on October 20, 2003 10:42 AM
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